#ifndef _ODN_GFX_TRIANGLE_H
#define _ODN_GFX_TRIANGLE_H

#include "odn_util_RGBAColor.h"
#include "odn_gfx_Vertex.h"

using ouden::utility::RGBAColor;

namespace ouden
{
	namespace gfx
	{
		
		//TODO: Make struct 
		class ODN_Triangle
		{
			
		public:
			
			//Property access functions 
			//void setTexture(GLuint Texture)	{ texture=Texture); }
			//void setColor(RGBAColo Color)	{ color=Color); }
			//GLuint getTexture()				{ return texture; }
			//RGBAColor getColor()			{ return color; }
			
			//Array of three vertices 
			//ODN_Vertex vertices[3];
			
			
			//Array of three vertex indices 
			unsigned short vertexindices[3];
			
		};
	
	} //namespace gfx 
} //namespace ouden 

#endif //_ODN_GFX_TRIANGLE_H
